Personal speculation: PSO2 has been ported into the NGS engine to keep players occupied between NGS content releases. No new content will probably be released for it out of makeup, of which will all be obtained/ported out of NGS events/scratches to get people to perform with that. It'll be eliminated after a couple of years after all of the players have migrated over and the only individuals in the PSO2 cubes are diehards holdouts/nostalgia. Probably. It is a brand new game so odds are like any Online RPG the initial release won't have much in regards to an endgame for those players that hit maximum level on day 1. It'll be wonderful to simply switch blocks anytime I want struck up an old UQ though. There's never a reason not to visit magatsu. Excellent FAQ, answers a lot of my first doubts. Gosh, this seems so complex. On the one hand, kudos for keeping the original game intact so that there won't be a riot over fluctuations people do not like. But on the other hand, since they're remaking base PSO2 visuals anyhow, I wish they would only go 100% and synchronize character models completely. If you want to know more about PSO2, you can visit https://www.pso2ah.com/
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